Перейти к содержанию

Vince

Пользователи
  • Публикаций

    59
  • Зарегистрирован

  • Посещение

Сообщения, опубликованные Vince


  1. 8 часов назад, Del-Vey сказал:

    What's better, sending out one press release to 500 sites and getting 10 coverages, or not sending it out and getting nothing? 

    There's coverage and there's coverage. For example, for EA launch we hired a small marketing agency and they sent out a bunch of nice press-releases and contacted every YTer in their database. Three months later they did a targeted push for the gaming media. The results were poor - a few sites reposted the press-release which did nothing (no sales spike or wishlist spike), but no major previews or impressions. We emailed them too, of course, everyone who covered AoD. Didn't get a single reply.

    Most YT videos do very little (or nothing at all). Splattercat's videos work well and always generate a spike rivalling summer sale events. Mortismal's videos don't have the same effect. No spike from Warlockracy either despite 258k views. Not sure why. Maybe different audience. We contacted a lot of YTers ourselves including Sseth and Mando. They didn't say no but didn't say yes either, so a weak maybe down the road.

    • Информативно 7

  2. В 08.09.2018 в 21:08, Allard сказал:

    Wow. It reminds me of that time when they changed "Harry Potter and the Philosopher's Stone" to "Harry Potter and the Sorcerer's Stone" in the US because they wanted to avoid people thinking it was a book on philosophy or something like that.

    People like that are weird and need a dictionary.

    Among other things. I rarely check the refund data (reasons given when people ask for refund) because it's a fairly depressing read. Here is a recent sample:

     
    Цитата
    I didn't understand the explanation of the combat system. I kept hitting the opponent in the training area but failed to damage him more than once. I admit I could've tried longer, but I doubt I'd have figured out how to actually deal damage or block an incoming attack.
     
    Цитата
    while i expected supbar graphics, the total absence of any voice-acting and infuriating point-and-click mechanics diminished any enjoyment i found in the setting.
     
    Цитата
    No random encounters, its not a game thats part of the same genre that was advertised to me.
     
    Цитата
    Too much reading and too hard.
     
    Цитата
    Old-fashioned and boring mechanics even for those like me who have been dueling for years at TES V AND FALLOUT !!
     
    Цитата
    i tried the tutorial and spent 20 minutes reading about the combat and now i want to take a nap
     
    Цитата
    The game is not what I expected. It would be better if there was a demo for it to try before buying.
     
    Цитата
    Its literally unplayable
     
    Цитата
    Couldn't make character attack and gameplay was bad.
     
    Цитата
    The game is supposed to be a RPG, you are supposed to be able not to fight your way in, but with a non combat character you can't have any success early in the game and you can't fight, so you can't do any quest available... I'm bored.
     
    Цитата
    Combat is just a boring clickfest, in which you will die because the game is 'hardcore'...ugh, no thanks. I'm a mercenary/bodyguard who has to avoid fighting because I get my ass kicked. Not a game for me.
     
    Цитата
    This game does not live up to the hype. The graphics are poor, the RPG tree is weak, and the combat system is more demanding that what I was looking for.
     
    • Нравится 1
    • Печаль... 4

  3. 4 минуты назад, welliz сказал:

    Я говорил не о содержании, а о впечатлении от предполагаемых на тот момент вариантах названий. От произведения с названием The Piligrims of Earts ожидаешь чего-то Хайнлайноцентричного, даже если под пилигримам имелись ввиду те самые сбежавшие из Англии пуритане.

    Fair enough.


  4. It's not bad but it's more fitting for a No Man's Sky type game where you hop from planet to planet. What do you think about Born Beneath No Sun? It didn't score very high on our forums but we're looking at the results across the board, including the Codex:

    http://www.rpgcodex.net/forums/index.php?threads/the-great-renaming-poll-2.123764/

    Colony Ship is the winner so far. It's plain and uninspiring but it tells you what the game is about in very clear terms. Such plain and uninspiring titles often worked very well and even made iconic brands (not that making brands is our goal here), like Aliens, for example, or Platoon.


  5. В 05.09.2018 в 18:46, welliz сказал:

    Звучит, как стопроцентный плагиат на Хайнлайна.

    The only thing in common is the format (X of Y) as pilgrims and orphans hit very different notes. Ours drew parallel with Mayflower's pilgrims, the puritans who left the old world to practice their own brand of crazy in the new world. They aren't orphans of the old world, they are professional assholes.

    http://slatestarcodex.com/2016/04/27/book-review-albions-seed/

    Цитата

    Much like eg Unitarians today, the Puritans were a religious group that drew disproportionately from the most educated and education-obsessed parts of the English populace. Literacy among immigrants to Massachusetts was twice as high as the English average, and in an age when the vast majority of Europeans were farmers most immigrants to Massachusetts were skilled craftsmen or scholars. And the Puritan “homeland” of East Anglia was a an unusually intellectual place, with strong influences from Dutch and Continental trade; historian Havelock Ellis finds that it “accounts for a much larger proportion of literary, scientific, and intellectual achievement than any other part of England.”

    Furthermore, only the best Puritans were allowed to go to Massachusetts; Fischer writes that “it may have been the only English colony that required some of its immigrants to submit letters of recommendation” and that “those who did not fit in were banished to other colonies and sent back to England”. Puritan “headhunters” went back to England to recruit “godly men” and “honest men” who “must not be of the poorer sort”.

    INTERESTING PURITAN FACTS:
    1. Sir Harry Vane, who was “briefly governor of Massachusetts at the age of 24”, “was so rigorous in his Puritanism that he believed only the thrice-born to be truly saved”.
    2. The great seal of the Massachusetts Bay Company “featured an Indian with arms beckoning, and five English words flowing from his mouth: ‘Come over and help us'”
    3. Northern New Jersey was settled by Puritans who named their town after the “New Ark Of The Covenant” – modern Newark.
    4. Massachusetts clergy were very powerful; Fischer records the story of a traveller asking a man “Are you the parson who serves here?” only to be corrected “I am, sir, the parson who rules here.”
    5. The Puritans tried to import African slaves, but they all died of the cold.
    6. In 1639, Massachusetts declared a “Day Of Humiliation” to condemn “novelties, oppression, atheism, excesse, superfluity, idleness, contempt of authority, and trouble in other parts to be remembered”
    7. The average family size in Waltham, Massachusetts in the 1730s was 9.7 children.
    8. Everyone was compelled by law to live in families. Town officials would search the town for single people and, if found, order them to join a family; if they refused, they were sent to jail.
    9. 98% of adult Puritan men were married, compared to only 73% of adult Englishmen in general. Women were under special pressure to marry, and a Puritan proverb said that “women dying maids lead apes in Hell”.
    10. 90% of Puritan names were taken from the Bible. Some Puritans took pride in their learning by giving their children obscure Biblical names they would expect nobody else to have heard of, like Mahershalalhasbaz. Others chose random Biblical terms that might not have technically been intended as names; “the son of Bostonian Samuel Pond was named Mene Mene Tekel Upharsin Pond”. Still others chose Biblical words completely at random and named their children things like Maybe or Notwithstanding.
    11. Puritan parents traditionally would send children away to be raised with other families, and raise those families’ children in turn, in the hopes that the lack of familiarity would make the child behave better.
    12. In 1692, 25% of women over age 45 in Essex County were accused of witchcraft.
    13. Massachusetts passed the first law mandating universal public education, which was called The Old Deluder Law in honor of its preamble, which began “It being one chief project of that old deluder, Satan, to keep men from the knowledge of the scriptures…”
    14. Massachusetts cuisine was based around “meat and vegetables submerged in plain water and boiled relentlessly without seasonings of any kind”.
    15. Along with the famous scarlet A for adultery, Puritans could be forced to wear a B for blasphemy, C for counterfeiting, D for drunkenness, and so on.
    16. Wasting time in Massachusetts was literally a criminal offense, listed in the law code, and several people were in fact prosecuted for it.
    17. This wasn’t even the nadir of weird hard-to-enforce Massachusetts laws. Another law just said “If any man shall exceed the bounds of moderation, we shall punish him severely”.

    However, the name got a very mixed reaction, as way many people associate the word pilgrims with travelers to Mecca or as someone said, "I still don't really care for Pilgrims.  At least to someone of my generation, they are basically childish because your first, and last, engagement with them is in the context of school pageants and shit from ages 5 to 8.  They are like the Easter Bunny or something."

    We'll still consider it but I doubt we'll go with it.

    • Нравится 3
    • Поддерживаю 2

  6. 1 час назад, Allard сказал:

    Hey, nothing wrong with knowing your strenghts and limitations. Quite a useful skill to have, actually.

    Pretty much. The biggest mistake we can do is aim for too many features, so I'd rather add them slowly. In Dungeon Rats we added a Charisma-driven party system with XP split between the party members. In The New World we're adding a stealth system and grenades modifying the battlefield's conditions rather than doing direct damage. In the 'Inquisition game' we'll add a magic system and add more complexity to the dialogue system.

    • Нравится 4
    • Поддерживаю 1

  7. I liked Elex a lot (and sandbox games in general, from Daggerfall (one of my all time favorites) and Gothic 2 to Jeff Vogel's Avernum games, but for some reason I've never thought of making one. Thus, I don't really think of what features to 'borrow' there. Plus I look at everything through the prism of what we can actually do (since we're a small team - not a lot). For example, I'd love to have destructible environments from Silent Storm, but we can't and so I don't think too much about it. Loved that engine though. What a marvel. Fantastic animations, the best I've ever seen. 

    Anyway, overall, I'm fairly conservative. Rather than looking for cool, new features I want to focus on 3 things and do them as best as we can, hopefully improving with every game:

    - tactical TB combat

    - good dialogues (writing, branches, less restrictive checks - we don't want to let you do anything you want but we don't want it to feel like guesswork either)

    - interesting quests with multiple solutions and consequences

    My ambitions go no further.

    PS. One game that did make me think that it would be cool to make something like this was Battle Brothers. Brilliant concept, great foundation to build on.

    • Нравится 1
    • Поддерживаю 3

  8. В 10.06.2017 в 13:06, JimDiGreez сказал:

    Думаю, Авеллон, да неправильно за него думать, но вполне возможно, ему бы самому было бы интересно поработать.

    My point is that we can't hire him to work full time. All we can do is what other small studios are doing - hire him to write a couple of characters or quests, which is nothing but a marketing gimmick. Basically you pay him for the right to use his name and claim that Avellone worked on your game.

    Цитата

    В целом согласен, но порой, во время обсуждения появляется что-то новое, что в один разум могло не прийти.

    We do discuss everything but via email, which, in my opinion, is a much better way (it's turn-based!) as it gives you time to think and consider your response. If I come up with a "bright idea", I don't call up a meeting to announce the change of direction. First I ask the person directly affected (like the animator, for example) whether or not it's doable. If it is, I submit my proposal to the rest of the team. If they like it, great. If they don't, we discuss their concerns, trying to address them. If we can't, then the idea is discarded.

    В 10.06.2017 в 10:40, Tayon сказал:

    То есть, близко к системе, которой сейчас пользуются Обсидиан, но с индивидуализацией диапазонов для каждого оружия?

    And attack types. For example, aimed attack: head will set the graze range to 5 (i.e. very low) but increase the critical range by 10. If you have a scoped rifle, it will give you a bonus to your "aimed THC" (but not any other THC) and a further bonus to your critical range. Alternatively, a "one-handed" SMG will have a very high graze range, which will go even higher if you switch to Long Burst, making it nearly impossible to miss at close range.

    • Поддерживаю 7

  9. По мне так одна из самых неприятных недоработок это

    что при становлении богом гг, независимо от отыгрыша, становится отбитым тираном. Можно, конечно, оправдать это сущностью внутри гг, если бы игра не давала прямо понять, что эта сущность полностью гг об колено ломается.

     

    Absorbing the alien essence changes you and gives you a different 'perspective'. Regardless of what you once were, you are no longer human, which is a very significant change. Keep in mind that while the ritual is described from your perspective, the ending text is "written" by your priests two hundred years later, who aren't very reliable narrators as they weren't there to witness what actually happened. You don't know how everyone reacted to you when you returned to the cities, looking like a freak. Etc.
    • Поддерживаю 4
×