vampy07 5 Опубликовано 2 марта, 2011 Разработчик: Iron Tower Studio Издатель: Iron Tower Studio Платформы: PC Дата выпуска: 14 октября 2015 года Поделиться сообщением Ссылка на сообщение
Albatross 4 597 Опубликовано 5 июня, 2015 По словам Sunfire (нынешний главарь банды переводчиков), со следующем патчем перевод будет добавлен в Steam-версию игры уже официально. 3 Поделиться сообщением Ссылка на сообщение
Del-Vey 31 326 Опубликовано 5 июня, 2015 По словам Sunfire (нынешний главарь банды переводчиков) А купола у него есть? У Сарумяна есть, я знаю. Поделиться сообщением Ссылка на сообщение
Albatross 4 597 Опубликовано 5 июня, 2015 А купола у него есть? У Сарумяна есть, я знаю. Не знаю, мы не настолько близки. Но он матёрый организатор. Поделиться сообщением Ссылка на сообщение
saruman 4 401 Опубликовано 6 июня, 2015 Но он матёрый организатор. Да, Фаер отлично всё организовал. Я-то больше по личному беспределу, ну, там, пара человек братвы и всё. А у Санфаера настоящая ОПГ. 2 Поделиться сообщением Ссылка на сообщение
StaticSpine 2 239 Опубликовано 6 июня, 2015 Перевод по понятиям, отвечаю. 1 Поделиться сообщением Ссылка на сообщение
JimDiGreez 8 098 Опубликовано 12 июня, 2015 В стиме игра сейчас идёт со скидкой, и стоит 374 рублика. =) А также, в июне вышел апдейт, с которым стали доступны 21 локация из 22. Полный список изменений тут. 1 Поделиться сообщением Ссылка на сообщение
JimDiGreez 8 098 Опубликовано 7 июля, 2015 Вышел ... Июльский апдейт Improvements, big and small:- Instead of charging into the breach you can infiltrate a gate tower ninja-style and open the gates.- You can now travel to the Monastery's inner chamber either via Zamedi (if you know how to use the console or via the portal in the sewers.- You can peruse the databanks in Zamedi, Hellgate, and Monastery.- Added a diplomatic option in Al-Akia in the IG questine.- Added an option to attack fake-Meru.- You can now craft ammo for bows and crossbows.- Faster starting time.- Inferiae's Guardian body looks broken.- Added a warning if you leave the chargen screen with unspent stat points.- You can keep unspent SP from character creation when you start a new game- Added a healer to Ganezzar.- If you return to the abyss after the fog is cleared, you'll see your old pal Galath.- Completed the PA questline, returning the PA to Valla (or keeping it for yourself).- Improved Teron's mining outpost quest. You can leave via the map, the decanus has the key for the chest, you are no longer railroaded in dialogue when the raiders attack.- You can now wander around Teron after the praetor questline is finished, you are no longer forced to travel to Maadoran.- Activating the Blue Steel mode in the mining outpost has consequences and rewards.- New town maps for Teron and Ganezzar.- Game doesn't end when you end the Ganezzar chapter, only way to end it is to find the temple.- You now have an option to sabotage the ritual with Meru.- Optimized projectile lifetime and velocity, resulting in faster turns when ranged characters are involved.- Added more instances of civil SP rewards.- Added the option to use your own poison at the outpost. It checks for both poison vials and leaves, and the outcome depends on your alchemy level.- Improved Al-Akia exterior visuals and flow (chance to save on the expedition).- Improved the narrative of HD questlines in Ganezzar.Fixes:- If you don't accept Varro's offer to join the guild the first time, the option doesn't disappear.- Fixed issues with tower cellar in New Teron.- Fixed issue with not being able to leave the tunnels after killing Glabrio in IG8.- Fixed narrative issues with Faelan and Meru in Al-Akia.- Fixed issue with inn stairs in Ganezzar.- Fixed Dead River and Hellgate achievements.- Fixed issue in AG9 with the entrance to the guild appearing on a side wall.- Now you can give Bernie the "spear" even if you didn't agree to search for it (or he refused to share his secret).- Bernie properly leaves when you give him the spear.- Fixed PA quest endless loop with Esdras.- Fixed rare issue of black screen when loading a savegame.- Fixed issue with TG ganezzar questline not starting if you went with Levir to the catacombs.- Fixed issue with HD armor reward in Teron.- Fixed narrative issues with Antidas on New Teron versions.- Several level fixes to Teron levels.- Fixed bug with Feng not appearing in Terom MG when he should be, plus bad teleporting when talking with him.- Fixed bug with Aemolas appearing in Terom MG when he shouldn't be.- Fixed issues with map screen and repeating intro in Al-Akia when sent by HD to blow up the place.- Fixed issue with IG7 triggering when you exit Al-Akia in other questlines.- When talking with Soldiers in the Hangar, House Aurelian being destroyed is recognized.- You can no longer take the inferiae portal if Maadoran was destroyed.- Fixed Specter phrases.- Fixed ending issues for when Meru dies in Al-Akia.Changes:- The alchemist at Teron's Inn now sells you some alchemy ingredients (free ingredients removed).- You can open hellgate's entrance door with the key.- Changed text on Maadoran gate, opens the world map.- Teron Bandit Camp quest now grants 10 SP (was 5 SP).- Convincing Carrinas to go to the inn in HD2 grants 2 civil SP.- Dellar doesn't take the mining outpost power tube from you.- Teron Doctor name changed to Medicus.- Power Armor Gauntlet weight set to 0 (It's part of the armor).- Characters created with block higher or equal to dodge get a buckler on character creation.- Regeneration works outside of combat.Combat Balance:- Reduced Power Armor shield to 6 DR, increased vsCS and vsRanged to 35.- Anubis PA mode now grants HP regeration, 1 point per level. RA mode gives +2 STR, +2DEX, +2HP Regen.- Pickaxe and shovel can now attack diagonally.- Healing balms stop bleeding if used in combat (but doesn't restore HP).- Rebalanced fights with the assassin and the merceneary at the vignette. Combat changes since their original placement made them harder than intended.- Entangle duration increased by 1.- Throwing weapons had wrong damage values, they were higher than they should have been for the AP cost. Plus also wrong passive effects values.- Balanced crossbow damage, min damage higher, max damage lower, in general.- Hammer knockdown effect activates on hit, damage reduced, costs less AP. 2 Поделиться сообщением Ссылка на сообщение
GR3k 1 089 Опубликовано 4 августа, 2015 Августовский апдейт Aug update - First ending, fixes, and improvements tl;dra LOT of fixes and improvements, you must restart Ganezzar (i.e. use a save game BEFORE you arrived to Ganezzar) to see them.New content:Two quests continuing Hector/Darganus questlines, featuring Miltiades The very first ending* of the game (ask Bennie to perform the ritual on you) Minor conversations with Varro and Athanasius after the siege 6 death descriptions (some assassins quests, scorpion, construct, Faelan, the breach fight) Improvements You can save after IG3 fight, increase skills, change gear, etc, before going to Maadoran. Improved the Ordu camp's visuals, added alchemy ingredients. Added a few extra options in some of the Teron encounters. You can explore Teron after the MG questline is over. You can interact with some artifacts in your inventory to identify or activate them. Livia got a brand new portrait. Improved Ganezzar's visuals New and improved models. Confirm box for dropping an item. Added "none" hair option for female characters Alchemical items' prices are now modified by their level. Changed Shorty's trading inventory. Raiders' camp CS check increased. Minor IG4 tweaks (combat and flow) Increased the price modifiers for crafted items. Increased material needed for repair from 0.2 to 0.5. Gaelius now has the Crimson Eye on him. Merchants start with the commercium ring. Added civil SP reward for giving Hamza a fake name in MG5 Increased ingots rewards in the well. Vitus gives you more steel and a few sharpening stones. If you are affected by the "camera bug" in which you can zoom out forever, press the Center Camera button to fix it (and remember to report the issue!). Tweaked some Teron's compound infiltration checks and added an option to investigate the dining room if you killed the patrolling guard. Increased Livia's training. Removed the need to click on the gate to leave Ganezzar and increased the size of the trigger for players first entering the city. Praetors are no longer forced to see Meru right away when they arrive to the city. You don't have to take Meru to Al-Akia right away when you join House Crassus. Grifter now starts with a dagger. The Abyss is closed for maintenance after you arrive to Ganezzar. Reduced whetstone base price to 50 (from 100). CS Training after AG1 increased to 10. You are no longer forced to take the gold or return to Levir in TG4. Added etiquette and lore checks with Lorenza in MG4. Lowered the cost of higher skill levels Rebalanced the MG questline, more CHA and extra checks in some quests. Rebalanced the lore checks to use the entire 1-10 scale. You can now place one-handed crossbow and bolter in the belt bags. Broken armor lowers weight and price. Feint no longer selectable if you have a shield. Fixed: Serenas taking more money than intended in HD questline. Loop in IG4 if you convinced Strabos to tell you what he knows. The first wave did not appear in IG6 if you didn't do anything at the Ordu camp. Inverted info for the sharpened weapons' strikes and damage. Siege of Ganezzar when you travel there from Caer-Tor. Silver tongued devil rank added incorrectly in MG2 (belongs to TG3). Being able to ask about poison if the mine situation was already solved. Trading bonuses description. Power armor should no longer be damaged. Camera issue after talking to Strabos at the end of MG6. Tower guards dodging instead of blocking. Escaping Zamedi as a thief or Daratan praetor should no longer show the Teron ending slides or end the game. Distracting the guards in TG3 properly sends one of your man to take care of the crossbowman. Crash when fighting Hagnon as IG is his tent. Passability in Mountain Monastery and Dead River that allowed you to "fly". Camera issue after passing the IG trial in Maadoran. Being able to join the expedition as an HA praetor twice. HA praetor being able to suggest going through the tunnels. The Ordu killing the IG triggers a proper ending. Proper Ganezzar state after HA taking over Ganezzar (with guards/ordu). Ganezzar's medicus now has dialogue. Loop in Meru's star chamber dialogue for praetors wanting to join him. Portrait issues with Decanus in the mines. You can report to Gaelius if Meru dies during the Al-Akia event. Streetwise/impersonate check with the raider leader in Aemolas village. Passability of siege elements in Ganezzar. Sneaking into the mine and activating the machines take you to Gaelius, not drop you in Maadoran. Being to enter the barracks after MG2. A wrong version of the bringer of storms is no longer sold in the exotic emporium. You use the robe when you disguise yourself to get the power armor. You can now leave Darganus' house. The guardian properly takes the ring in all situations. The game ending notes the guardian is locked inside the tower. If you return to the tower, the guardian will attack if you ran away with the ring. Livia's fight not granting SP. IG questline becoming MG questline in Al-Akia. Narrative and bugs in post Abyss Ganezzar quest. Slide text error in Balzaar ending. Commercium questline is no longer available to all in Ganezzar. Ganezzar traders have proper inventories You can no longer escape combat in Darius tomb by clicking on the sarcophagus. loop in the gem quest. You can't finish MDN AG questline and then join HA as a praetor. Added CS training and body count to several CS checks that were missing it. Workers not carrying objects when loading a save. Cleave critical now ignores armor. Meru's loremaster not appearing when he should. Transfer All no longer transfers unlootable items. scorpions having no attack and defense skills. Combat Balance:We hit the word limit, so you'll have to take my word for it.Release plans:We’re planning to release the game in October. So far we’re on track and we fixed a lot of issues in the last 2 months, as you can see. For the next 2 months we’re switching from monthly to bi-weekly updates to respond faster.We’re planning to release the final location by the end of August. At that point the game will be content-complete. We’ll test, tweak, and polish through September and early October (so far we’ve allocated 6 weeks) and release.Thank you for your support and don't forget to restart Ganezzar to see the changes. 2 Поделиться сообщением Ссылка на сообщение
Kyasubaru 2 095 Опубликовано 4 августа, 2015 В октябре – здорово! Даже не верится как-то. Будем ждать. Поделиться сообщением Ссылка на сообщение
Diethart 2 791 Опубликовано 4 августа, 2015 Вроде же август был? А уже октябрь...чую дальнейшие переносы. Поделиться сообщением Ссылка на сообщение
Del-Vey 31 326 Опубликовано 5 августа, 2015 Вроде же август был? А уже октябрь...2019-го же. 1 Поделиться сообщением Ссылка на сообщение
Diethart 2 791 Опубликовано 5 августа, 2015 2019-го же. Как-то слишком быстро. Поделиться сообщением Ссылка на сообщение
Kyasubaru 2 095 Опубликовано 5 августа, 2015 Да ладно вам ребят шутить, колоссальный массив работы уже позади, почти всё – вон 21 локация из 22 готовы, в конце августа будет последняя готова – ничего по срокам не изменилось, ну может подзадержутся немного. [baba_VangaModeEnabled] До 2019 года будут патчи делать, а то и до более позднего срока.[baba_VangaModeDisabled]. Поделиться сообщением Ссылка на сообщение
saruman 4 401 Опубликовано 5 августа, 2015 Да ладно вам ребят шутить Это такой нюковский фольклор, уже на автомате получается. 2 Поделиться сообщением Ссылка на сообщение